@startuml
sprite $pallet [48x48/16] {
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005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
000388BFFFF8888888888AFFFF98888888888FFFFA873000
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0000005FFFF00000000003FFFF20000000000FFFF4000000
0000127FFFF22222222224FFFF32222222222FFFF6210000
002DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD100
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800
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}


!define FA6_PALLET(_alias) ENTITY(rectangle,black,pallet,_alias,FA6 PALLET)
!define FA6_PALLET(_alias, _label) ENTITY(rectangle,black,pallet,_label, _alias,FA6 PALLET)
!define FA6_PALLET(_alias, _label, _shape) ENTITY(_shape,black,pallet,_label, _alias,FA6 PALLET)
!define FA6_PALLET(_alias, _label, _shape, _color) ENTITY(_shape,_color,pallet,_label, _alias,FA6 PALLET)
skinparam folderBackgroundColor<<FA6 PALLET>> White
@enduml